Update B11


FIXED:
Added backup code for Mineral Machine's softlocking (requires further testing though)
Bonus Counter now resets when you finish or leave a floor
You can now enter the Mineral Machine as a puddle
Arm cannon now disappears properly when not shooting
Fixed Total Consumed stat not updating
Fixed Breakables like glass adding onto the total Clean % if you already broke it before
Fixed enemy's eyes not turning off when defeated
Fixed arm not appearing in the elevator when playing with a keyboard

CHANGES AND ADDITIONS:
Spacebar also jumps
Shortened hitstop duration so its less noticable
Hitstop now also happens when the player takes damage
Added 4 dyes
HP and EP now hides while on the Barber's chair (customize menu)
Player's shadow now blends and morphs over objects
Player's total distance travelled is now recorded
Decreased d-pad sensitivity for menus
Added variable jumping, hold the jump button to jump high or tap it to do a little hop
Added an Upgrades Shop with 22 Upgrades to purchase
Upgrades can be unequipped for Mineral Bonuses
Food Diary now updates properly and counts what you collected
You can turn off purchased Upgrades to increase the mineral bonus you get for absorbing Junk
Added Temp Levels, absorbing enough things will level you up, increasing attack power, defense and your mineral bonus. You'll go back to level 1 if you trade in your minerals for cash at the Mineral Machine.
You can now bounce off enemies
Added Melysa, the first NPC you can talk to, also follows you around
Reduced the amount of enemies in B1 while also making them harder to defeat by giving them a small boost in health
Absorbable loot no longer falls off stages
vastly improved enemy AI
You can no longer pick up an HealBall when at full health
Added Floor B2, you can get to it by completing B1
Added a new enemy, Sergeant Chicken, these chickens will hide in their Chicken Coops if you come near
Added a new enemy, Chicken Coops, these will launch egg grenades at you if there's a chicken inside the Coop. The eggs will stick on you which can then be tossed right back at enemies. 
Added Checkpoints to both stages that come in the form of Vending Machines, whack it to turn it on and gain a checkpoint (otherwise you'll respawn at the elevator when you die). Whack it to gain a health drink, whack it 4 times to destroy it for a big amount of loot. However, you'll lose your checkpoint.

Files

SlimeTrials(b11).zip 52 MB
Apr 11, 2019
SlimeTrials(b11) (Linux).zip 55 MB
Apr 11, 2019

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